Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."

YouTube version:

https://youtu.be/DQltuh_Ewlw

Follow Amanda on social media:

https://twitter.com/accote

http://www.amandaccote.com/

Original Study:

https://journals.sagepub.com/doi/10.1177/14614448211014213

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