This episode examines the classic psychological horror game Silent Hill 2 through the framework of psychoanalysis, investigating how the game represents the unconscious, dream symbolism, horror, and the processing of trauma. Silent Hill 2 is celebrated for its sophisticated portrayal of human psychology, particularly its engagement with a Freudian psychoanalytic theory. In this video, I argue that the game functions as a dramatization of Freud’s theory of dreams as wish-fulfilment, and the notion of the "punishment dream" in particular. Through the game’s intricate portrayal of the psychological torment of protagonist James Sunderland, it explores Freudian ideas about repressed memories. The symbolic environment of Silent Hill reflects deeper, unresolved conflicts in the form of dream images. This analysis reveals Silent Hill 2 as a profound exploration of psychological horror and the complexities of the human mind.
Watch the video version on YouTube here.
Credits
Written and presented by James Cartlidge
Produced by Greta Rauleac
Original music by James Cartlidge
Breaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.
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